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HomeGraphic DesignTexturePacker

TexturePacker for Mac

Creates and optimizes sprite sheets.

$44.99
In English
4.3
Based on 3 user rates

TexturePacker overview

TexturePacker creates and optimizes sprite sheets for game and web development.

Features
  • Fully automated sprite sheet packing
  • Graphical user interface and command line
  • Image optimizations for 16-bit pixel formats, including dithering
  • Support for PVR images
  • High quality scaling algorithms
  • Direct support for: Cocos2D, Sparrow framework, libgdx, JavaScript/HTML5

Free for basic use - advanced features require a license.

What's new in version 8.2.0

  • Godot: Auto-detect animations — detected sequences are written to the .tpsheet data file, and the importer plugin (4.8.0) turns them into a ready-to-use AnimationLibrary for AnimationPlayer + Sprite2D, including trimmed sprites and multipack sheets
  • Godot: The exporter is now called godot-spritesheet — godot3-spritesheet still works for existing projects and scripts
  • Start screen: Godot joins the framework selection — click "Show all frameworks" for the full list
  • Oversized sprites now raise the maximum texture size to 4096 automatically, unless you've set one yourself
  • Sprite sheets are only numbered when multi-pack writes more than one sheet — a single sheet no longer becomes "sheet-0.png"
  • Choosing a framework without auto-multipack support no longer leaves auto-multipack enabled
  • Unsupported file types are now skipped when adding sprites, instead of showing as errors
  • Auto-multipack is now the default for new projects — the sprite sheet name no longer needs an {n} placeholder
  • Reveal the exported texture in Finder/Explorer after publishing
  • Keep the data file name when switching to another exporter
  • Restored the sprite context menu in the sheet view
  • Start screen: layout and hover refinements
  • Added an "Export sprite sheet" button to the sidebar for quick, discoverable publishing
  • Sprite sheet splitter no longer freezes when loading large images
  • Floating licenses in Docker/CI: sporadic "Received GOAWAY" connection errors caused activate/deactivate to be retried after 5 seconds
  • Unicode file path normalization (CJK characters)
  • Enabled super-compression for KTX2 files with BasisU/UASTC
  • Phaser+PixiJS: cache busting is now optional via a new setting (off by default)
  • TexturePacker now available in 9 additional languages
  • Size constraint "Compression blocksize"
  • Alpha handling mode "Discard alpha"
  • Updated ASTC + BASIS texture exporters
  • Updated KTX exporter, including latest ASTC + Basis Universial compressor
  • After splitting a sprite sheet, refresh smart folders and repack
  • Phaser+Pixj: append parameter to texture file name to support cache busting
  • Updated Quicklook plugin, supports now previewing PVR, KTX, ASTC, BASIS, DDS files (macOS)
  • Export KTX files with linear color space for improved compatibility
  • New, empty project was sometimes marked as changed
  • Godot: always export textures with a size divisible by 4
  • Sort sprites in data files
  • Floating licenses retry releasing seats on network errors
  • Problem when starting TexturePacker via symbolic link
View older TexturePacker versions

TexturePacker for Mac

$44.99
In English
Version 8.2.0
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4.3

(2 Reviews of TexturePacker)

  • Comments

  • User Ratings

waryuser
waryuser
Dec 21, 2017
4.6.0
0.0
Dec 21, 2017
0.0
Version: 4.6.0
RPG Maker support would be kind of cool. It's available on the Mac via Steam so it's not like it's unimaginable for a Mac user anymore :)
Flavum
Flavum
Nov 19, 2016
4.3.1
0.0
Nov 19, 2016
0.0
Version: 4.3.1
These rating shills are hilarious.
classis
classis
Jun 27, 2013
4.0
Jun 27, 2013
4.0
Version: null
AndreasLoew
AndreasLoew
Feb 6, 2013
5.0
Feb 6, 2013
5.0
Version: null
FrancisAJohnson
FrancisAJohnson
Nov 25, 2011
4.0
Nov 25, 2011
4.0
Version: null